Mame os x updating game list

Posted by / 29-Feb-2020 14:39

Mame os x updating game list

= nil) NSString * format = nil; if ([terms count] 0) @@ -1213,8 1270,6 @@ JRLog Debug(@"Setting new predicate: %@", format); NSPredicate * predicate = [NSPredicate predicate With Format: format]; - NSDictionary * variables = [NSDictionary dictionary With Objects And Keys: - m Filter String, @"FILTER", nil]; predicate = [predicate predicate With Substitution Variables: variables]; [m Games Controller set Filter Predicate: predicate]; Modified: mameosx/trunk/osx/model/Game MO.h =================================================================== --- mameosx/trunk/osx/model/Game MO.h 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/Game MO.h 2007-07-28 UTC (rev 626) @@ -1,5 1,7 @@ #import "_Game MO.h" @class Group MO; @interface Game MO : _Game MO -- (void) toggle Favorite; - (void) toggle Group Membership: (Group MO *) group; - (NSImage *) favorite Icon; - (unsigned) driver Index; - (void) set Driver Index: (unsigned) the Driver Index; - (NSString *) display Name; @end Modified: mameosx/trunk/osx/model/Game MO.m =================================================================== --- mameosx/trunk/osx/model/Game MO.m 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/Game MO.m 2007-07-28 UTC (rev 626) @@ -1,4 1,5 @@ #import "Game MO.h" #import "Group MO.h" @implementation Game MO @@ -6,20 7,36 @@ -- (void) toggle Favorite; - (void) toggle Group Membership: (Group MO *) group; - (NSImage *) favorite Icon; { - if ([self favorite Value]) Group MO * favorites = [Group MO find Or Create Group With Name: Group Favorites in Context: [self managed Object Context; BOOL is Favorite = favorites members Set] contains Object: self]; if (is Favorite) return [NSImage image Named: @"favorite-16"]; else return nil; Added: mameosx/trunk/osx/model/Group MO.h =================================================================== --- mameosx/trunk/osx/model/Group MO.h (rev 0) mameosx/trunk/osx/model/Group MO.h 2007-07-28 UTC (rev 626) @@ -0,0 1,15 @@ #import "_Group MO.h" @interface Group MO : _Group MO (Group MO *) create In Context: (NSManaged Object Context *) context; (Group MO *) find With Name: (NSString *) name in Context: (NSManaged Object Context *) context; (Group MO *) find Or Create Group With Name: (NSString *) name in Context: (NSManaged Object Context *) context; @end extern NSString * Group Favorites; \ No newline at end of file Added: mameosx/trunk/osx/model/Group MO.m =================================================================== --- mameosx/trunk/osx/model/Group MO.m (rev 0) mameosx/trunk/osx/model/Group MO.m 2007-07-28 UTC (rev 626) @@ -0,0 1,52 @@ #import "Group MO.h" #import "NSXReturn Throw Error.h" NSString * Group Favorites = @"Favorites"; @implementation Group MO (Group MO *) create In Context: (NSManaged Object Context *) context; (Group MO *) find With Name: (NSString *) name in Context: (NSManaged Object Context *) context; (Group MO *) find Or Create Group With Name: (NSString *) name in Context: (NSManaged Object Context *) context; @end Modified: mameosx/trunk/osx/model/Mame_Data Model.xcdatamodel/elements =================================================================== (Binary files differ) Modified: mameosx/trunk/osx/model/Mame_Data Model.xcdatamodel/layout =================================================================== (Binary files differ) Modified: mameosx/trunk/osx/model/_Game MO.h =================================================================== --- mameosx/trunk/osx/model/_Game MO.h 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/_Game MO.h 2007-07-28 UTC (rev 626) @@ -7,7 7,11 @@ @class Game MO; @class Group MO; @class Game MO; @interface _Game MO : NSManaged Object @@ -18,16 22,6 @@ -- (NSNumber*)favorite; -- (void)set Favorite:(NSNumber*)value_; - -- (BOOL)favorite Value; -- (void)set Favorite Value:(BOOL)value_; - -//- (BOOL)validate Favorite:(id*)value_ error:(NSError**)error_; - - - - (NSNumber*)play Count; - (void)set Play Count:(NSNumber*)value_; @@ -66,13 60,6 @@ -- (NSString*)long Name; -- (void)set Long Name:(NSString*)value_; - -//- (BOOL)validate Long Name:(id*)value_ error:(NSError**)error_; - - - - (NSNumber*)audit Status; - (void)set Audit Status:(NSNumber*)value_; @@ -83,6 70,13 @@ - (NSString*)long Name; - (void)set Long Name:(NSString*)value_; //- (BOOL)validate Long Name:(id*)value_ error:(NSError**)error_; - (NSString*)audit Notes; - (void)set Audit Notes:(NSString*)value_; @@ -91,6 85,20 @@ - (Game MO*)parent; - (void)set Parent:(Game MO*)value_; //- (BOOL)validate Parent:(id*)value_ error:(NSError**)error_; - (void)add Groups:(NSSet*)value_; - (void)remove Groups:(NSSet*)value_; - (void)add Groups Object:(Group MO*)value_; - (void)remove Groups Object:(Group MO*)value_; - (NSMutable Set*)groups Set; - (void)add Clones:(NSSet*)value_; - (void)remove Clones:(NSSet*)value_; - (void)add Clones Object:(Game MO*)value_; Modified: mameosx/trunk/osx/model/_Game MO.m =================================================================== --- mameosx/trunk/osx/model/_Game MO.m 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/_Game MO.m 2007-07-28 UTC (rev 626) @@ -26,35 26,6 @@ -- (NSNumber*)favorite - -- (void)set Favorite:(NSNumber*)value_ - - - -- (BOOL)favorite Value - -- (void)set Favorite Value:(BOOL)value_ - - - - - - - (NSNumber*)play Count { [self will Access Value For Key:@"play Count"]; NSNumber *result = [self primitive Value For Key:@"play Count"]; @@ -160,25 131,6 @@ -- (NSString*)long Name - -- (void)set Long Name:(NSString*)value_ - - - - - - - (NSNumber*)audit Status { [self will Access Value For Key:@"audit Status"]; NSNumber *result = [self primitive Value For Key:@"audit Status"]; @@ -208,6 160,25 @@ - (NSString*)long Name - (void)set Long Name:(NSString*)value_ - (NSString*)audit Notes #pragma mark - This was sent by the Source collaborative development platform, the world's largest Open Source development site.Right click it, and select "Audit" After a short scan, mame will tell you if the game has passed the audition or not. if not, then either there are files missing from the game, which means it wont play properly or not at all.

; BOOL is Favorite = favorites members Set] contains Object: self]; if (is Favorite) return [NSImage image Named: @"favorite-16"]; else return nil; Added: mameosx/trunk/osx/model/Group MO.h =================================================================== --- mameosx/trunk/osx/model/Group MO.h (rev 0) mameosx/trunk/osx/model/Group MO.h 2007-07-28 UTC (rev 626) @@ -0,0 1,15 @@ #import "_Group MO.h" @interface Group MO : _Group MO (Group MO *) create In Context: (NSManaged Object Context *) context; (Group MO *) find With Name: (NSString *) name in Context: (NSManaged Object Context *) context; (Group MO *) find Or Create Group With Name: (NSString *) name in Context: (NSManaged Object Context *) context; @end extern NSString * Group Favorites; \ No newline at end of file Added: mameosx/trunk/osx/model/Group MO.m =================================================================== --- mameosx/trunk/osx/model/Group MO.m (rev 0) mameosx/trunk/osx/model/Group MO.m 2007-07-28 UTC (rev 626) @@ -0,0 1,52 @@ #import "Group MO.h" #import "NSXReturn Throw Error.h" NSString * Group Favorites = @"Favorites"; @implementation Group MO (Group MO *) create In Context: (NSManaged Object Context *) context; (Group MO *) find With Name: (NSString *) name in Context: (NSManaged Object Context *) context; (Group MO *) find Or Create Group With Name: (NSString *) name in Context: (NSManaged Object Context *) context; @end Modified: mameosx/trunk/osx/model/Mame_Data Model.xcdatamodel/elements =================================================================== (Binary files differ) Modified: mameosx/trunk/osx/model/Mame_Data Model.xcdatamodel/layout =================================================================== (Binary files differ) Modified: mameosx/trunk/osx/model/_Game MO.h =================================================================== --- mameosx/trunk/osx/model/_Game MO.h 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/_Game MO.h 2007-07-28 UTC (rev 626) @@ -7,7 7,11 @@ @class Game MO; @class Group MO; @class Game MO; @interface _Game MO : NSManaged Object @@ -18,16 22,6 @@ -- (NSNumber*)favorite; -- (void)set Favorite:(NSNumber*)value_; - -- (BOOL)favorite Value; -- (void)set Favorite Value:(BOOL)value_; - -//- (BOOL)validate Favorite:(id*)value_ error:(NSError**)error_; - - - - (NSNumber*)play Count; - (void)set Play Count:(NSNumber*)value_; @@ -66,13 60,6 @@ -- (NSString*)long Name; -- (void)set Long Name:(NSString*)value_; - -//- (BOOL)validate Long Name:(id*)value_ error:(NSError**)error_; - - - - (NSNumber*)audit Status; - (void)set Audit Status:(NSNumber*)value_; @@ -83,6 70,13 @@ - (NSString*)long Name; - (void)set Long Name:(NSString*)value_; //- (BOOL)validate Long Name:(id*)value_ error:(NSError**)error_; - (NSString*)audit Notes; - (void)set Audit Notes:(NSString*)value_; @@ -91,6 85,20 @@ - (Game MO*)parent; - (void)set Parent:(Game MO*)value_; //- (BOOL)validate Parent:(id*)value_ error:(NSError**)error_; - (void)add Groups:(NSSet*)value_; - (void)remove Groups:(NSSet*)value_; - (void)add Groups Object:(Group MO*)value_; - (void)remove Groups Object:(Group MO*)value_; - (NSMutable Set*)groups Set; - (void)add Clones:(NSSet*)value_; - (void)remove Clones:(NSSet*)value_; - (void)add Clones Object:(Game MO*)value_; Modified: mameosx/trunk/osx/model/_Game MO.m =================================================================== --- mameosx/trunk/osx/model/_Game MO.m 2007-07-28 UTC (rev 625) mameosx/trunk/osx/model/_Game MO.m 2007-07-28 UTC (rev 626) @@ -26,35 26,6 @@ -- (NSNumber*)favorite - -- (void)set Favorite:(NSNumber*)value_ - - - -- (BOOL)favorite Value - -- (void)set Favorite Value:(BOOL)value_ - - - - - - - (NSNumber*)play Count { [self will Access Value For Key:@"play Count"]; NSNumber *result = [self primitive Value For Key:@"play Count"]; @@ -160,25 131,6 @@ -- (NSString*)long Name - -- (void)set Long Name:(NSString*)value_ - - - - - - - (NSNumber*)audit Status { [self will Access Value For Key:@"audit Status"]; NSNumber *result = [self primitive Value For Key:@"audit Status"]; @@ -208,6 160,25 @@ - (NSString*)long Name - (void)set Long Name:(NSString*)value_ - (NSString*)audit Notes #pragma mark - This was sent by the Source collaborative development platform, the world's largest Open Source development site.

Right click it, and select "Audit" After a short scan, mame will tell you if the game has passed the audition or not. if not, then either there are files missing from the game, which means it wont play properly or not at all.

- Spectral vs Generation (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.

JAA)Saloon (French, encrypted)Salsa (Barcrest) (MPU4) (DSA)SAM Coupe Samba De Amigo (Rev B)Samba De Amigo (USA, prototype)Samba de Amigo ver.

This brief tutorial will guide you in playing MAME games in OS X. when i try to load a game it says that some files are missing and that i should look at the log file or something. it only worked with alex kidd but with scratches on the sound.

And i couldnt play, none of the buttons were working.

A)Shingen Samurai-Fighter (Japan, English)Shinnyuushain Tooru-kun Shinobi (Beta bootleg)Shinobi (Datsu bootleg, set 1)Shinobi (Datsu bootleg, set 2)Shinobi (Mega-Tech, SMS based)Shinobi (set 1, System 16A) (bootleg of FD1094 317-0050 set)Shinobi (set 1, System 16A) (FD1094 317-0050)Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set)Shinobi (set 2, System 16B) (FD1094 317-0049)Shinobi (set 3, System 16B) (MC-8123B 317-0054)Shinobi (set 4, System 16B) (MC-8123B 317-0054)Shinobi (set 5, System 16B) (unprotected)Shinobi (set 6, System 16A) (unprotected)Shinobi (Star bootleg, System 16A)Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006)Shinobi III (Mega Play)Shiny Golds Shippu Mahou Daisakusen (Japan)Shiritsu Justice Gakuen: Legion of Heroes (Japan 971117)Shisensho - Joshiryo-Hen (Japan)Shisensho IIShock Shock 'n' Roll (Qps) (MPU4) (set 1)Shock 'n' Roll (Qps) (MPU4) (set 2)Shock 'n' Roll (Qps) (MPU4) (set 3)Shock 'n' Roll (Qps) (MPU4) (set 4)Shock Troopers - 2nd Squad Shock Troopers (set 1)Shock Troopers (set 2)Shocking Shocking (Korea, set 1)Shocking (Korea, set 2)Shockwave (Qps) (MPU4) (set 1)Shockwave (Qps) (MPU4) (set 2)Shockwave (Qps) (MPU4) (set 3)Shockwave (Qps) (MPU4) (set 4)Shockwave (Qps) (MPU4) (set 5)Shockwave (Qps) (MPU4) (set 6)Shockwave (Qps) (MPU4) (set 7)Shockwave (Qps) (MPU4) (set 8)Shogun Warriors (Korea?

* Add GUI pref for vector flicker and beam width * Add pref for audio effect.Today I stumbled across an old CD I have full of MAME ROMs.I thought I’d see if you could play them in OS X, and sure enough it’s actually quite straight forward. ) (MPU4)Silver Reels (JPM) (SYSTEM5, set 1)Silver Reels (JPM) (SYSTEM5, set 2)Silver Screen (Barcrest) (MPU5) (set 1)Silver Screen (Barcrest) (MPU5) (set 2)Silver Screen (Barcrest) (MPU5) (set 3)Silver Shadow (Barcrest) (MPU4)Silver Shadow (Barcrest) (MPU4) (SH 2.0, set 1)Silver Shadow (Barcrest) (MPU4) (SH 2.0, set 2)Silver Shot (Pcp) (MPS)Silver Slugger Silver Streak (JPM) (SYSTEM5, set 1)Silver Streak (JPM) (SYSTEM5, set 2)Silver Streak (JPM) (SYSTEM5, set 3)Silver Wolf (0100673V, NSW/ACT)Silverball Mania Simatic PG675Simatic PG685 OUA11Simatic PG685 OUA12Simon (Rev A)Simon (Rev F)Simply Fruits (Maygay) (EPOCH) (1.2, set 1)Simply Fruits (Maygay) (EPOCH) (1.2, set 2)Simply the Best (Pcp) (PROCONN? s98-1.33)Skill Cash (v1.1) (MPU4 Video)Skill Cherry '97 (Talking ver. sc3.52c4)Skill Dice (BFM) (Scorpion 4 Adder 4)Skill Drop Georgia (Ver. )Shogun Warriors (US)Shogun Warriors (World)Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)Shoot Out (Japan)Shoot Out (Korean Bootleg)Shoot Out (US)Shoot the Bull Shooting Gallery Shooting Love 2007 (Japan)Shooting Master (8751 315-5159)Shooting Master (EVG, 8751 315-5159a)Shooting Star Shooting the Rapids Shooting Zone System BIOSShoot Out (JPM / Whitbread) (IMPACT)Shootout Pool Shootout Pool The Medal / Shootout Pool Prize (Export, Japan, Rev A)Shootout Pool The Medal Version B / Shootout Pool Prize Version B (Export, Japan)Shop Window (v2.0) (MPU4 Video)Shore Thing (0251088, US)Shot Rider Shot Rider (bootleg)Shot Rider (Sigma license)Shougi Shougi No Tatsujin - Master of Shougi Shougi Part IIShow Hand (Italy)Show Me The Money (10001911, NSW/ACT)Show Me The Money (Mazooma) (Scorpion 5) (set 1)Show Me The Money (Mazooma) (Scorpion 5) (set 2)Show Queen (Konami Endeavour)Show Timer (Barcrest) (Dutch) (MPU4) (DSH1.3)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 AD)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 B)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 BD)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 D)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 DJ)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 J)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 K)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 KD)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 Y)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 YD)Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 B)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 D)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 K)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 KD)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 Y)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 YD)Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 B)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 D)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 K)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 Y)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 YD)Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2)Showdown (version 5.0)Showtime (Barcrest) (MPU5)Showtime (Bellfruit) (Scorpion 4) (set 1)Showtime (Bellfruit) (Scorpion 4) (set 2)Showtime (Bellfruit) (Scorpion 4) (set 3)Showtime (Bellfruit) (Scorpion 4) (set 4)Showtime (Bellfruit) (Scorpion 4) (set 5)Showtime (Bellfruit) (Scorpion 4) (set 6)Showtime (Bellfruit) (Scorpion 4) (set 7)Showtime (Bellfruit) (Scorpion 5) (set 1)Showtime (Bellfruit) (Scorpion 5) (set 10)Showtime (Bellfruit) (Scorpion 5) (set 11)Showtime (Bellfruit) (Scorpion 5) (set 12)Showtime (Bellfruit) (Scorpion 5) (set 13)Showtime (Bellfruit) (Scorpion 5) (set 14)Showtime (Bellfruit) (Scorpion 5) (set 15)Showtime (Bellfruit) (Scorpion 5) (set 16)Showtime (Bellfruit) (Scorpion 5) (set 17)Showtime (Bellfruit) (Scorpion 5) (set 18)Showtime (Bellfruit) (Scorpion 5) (set 19)Showtime (Bellfruit) (Scorpion 5) (set 2)Showtime (Bellfruit) (Scorpion 5) (set 20)Showtime (Bellfruit) (Scorpion 5) (set 3)Showtime (Bellfruit) (Scorpion 5) (set 4)Showtime (Bellfruit) (Scorpion 5) (set 5)Showtime (Bellfruit) (Scorpion 5) (set 6)Showtime (Bellfruit) (Scorpion 5) (set 7)Showtime (Bellfruit) (Scorpion 5) (set 8)Showtime (Bellfruit) (Scorpion 5) (set 9)Showtime Spectacular (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 1, UK) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 2, UK) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 3, UK) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 4, UK) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)Showtime Spectacular (Bellfruit) (set 5, UK) (Scorpion 2/3)Shrek v1.41Shrike Avenger (prototype)Shu Zi Le Yuan (V113FR)Shu Zi Le Yuan (V127M)Shuffle Inn (Shuffle) (L-1)Shuffleboard Shuffleshot (v1.37)Shuffleshot (v1.39)Shuffleshot (v1.40)Shuttle Invader Shuuz (version 7.1)Shuuz (version 8.0)Sichuan II (hack, set 1)Sichuan II (hack, set 2)Sicomp PC16-05Side Arms - Hyper Dyne (Japan, 861128)Side Arms - Hyper Dyne (US, 861128)Side Arms - Hyper Dyne (US, 861202)Side Arms - Hyper Dyne (World, 861129)Side by Side (Ver 2.5 J)Side by Side (Ver 2.6 J)Side by Side (Ver 2.7 J)Side by Side 2 (Ver 2.6 A)Side by Side 2 (Ver 2.6 OK)Side by Side 2 Evoluzione (Ver 2.4 J)Side by Side 2 Evoluzione RR (Ver 3.1 J)Side Pocket (bootleg)Side Pocket (Japan)Side Pocket (World)Side Splitter (Mazooma) (Scorpion 4) (set 1)Side Splitter (Mazooma) (Scorpion 4) (set 2)Side Splitter (Mazooma) (Scorpion 4) (set 3)Side Splitter (Mazooma) (Scorpion 4) (set 4)Side Trakside116Sidewinder Sidewinder (Arcadia, set 1, V 2.1)Sidewinder (Arcadia, set 2)Sidewinder (JPM) (IMPACT) (set 1)Sidewinder (JPM) (IMPACT) (set 2)Sidewinder (JPM) (IMPACT) (set 3)Sidewinder (JPM) (IMPACT) (set 4)Sidewinder (JPM) (IMPACT) (set 5)Sidewinder (JPM) (IMPACT) (set 6)Sigma Poker Sigma Poker 2000Signetics Instructor 50Silent Dragon (Japan)Silent Dragon (US)Silent Dragon (World)Silent Scope (ver xx A, Ver 1.00)Silent Scope (ver xx B, Ver 1.20)Silent Scope (ver xx C, Ver 1.30)Silent Scope (ver xx D, Ver 1.33)Silent Scope 2Silent Scope EX (ver UAA)Silent Scope Fortune Hunter Silhouette Silk Road (0152537, US)Silk Worm (Japan)Silk Worm (World)Silver & Gold (20100721, NSW/ACT)Silver 7s (Bwb) (MPU5) (set 1)Silver 7s (Bwb) (MPU5) (set 2)Silver Classic (Pcp) (MPS)Silver Game Silver Ghost (JPM) (IMPACT) (set 1)Silver Ghost (JPM) (IMPACT) (set 2)Silver Ghost (JPM) (IMPACT) (set 3)Silver Ghost (JPM) (IMPACT) (set 4)Silver Ghost (JPM) (IMPACT) (set 5)Silver Ghost (JPM) (IMPACT) (set 6)Silver Ghost (JPM) (IMPACT) (set 7)Silver Ghost (JPM) (IMPACT) (set 8)Silver Ghost (JPM) (MPS)Silver Land Silver Lights (Barcrest) (MPU2)Silver Millennium Silver Nudger (Mdm? Squawkers)Simpsons Bowling (GQ829 UAA)Simpsons Kooky Carnival (Redemption) v0.90 New Jersey Simpsons Kooky Carnival (Redemption) v1.03Simpsons Kooky Carnival (Redemption) v1.05simutrek Sinbad Sinbad (Bwb) (MPU4) (set 1)Sinbad (Bwb) (MPU4) (set 10)Sinbad (Bwb) (MPU4) (set 11)Sinbad (Bwb) (MPU4) (set 12)Sinbad (Bwb) (MPU4) (set 13)Sinbad (Bwb) (MPU4) (set 14)Sinbad (Bwb) (MPU4) (set 15)Sinbad (Bwb) (MPU4) (set 16)Sinbad (Bwb) (MPU4) (set 17)Sinbad (Bwb) (MPU4) (set 18)Sinbad (Bwb) (MPU4) (set 19)Sinbad (Bwb) (MPU4) (set 2)Sinbad (Bwb) (MPU4) (set 20)Sinbad (Bwb) (MPU4) (set 21)Sinbad (Bwb) (MPU4) (set 22)Sinbad (Bwb) (MPU4) (set 23)Sinbad (Bwb) (MPU4) (set 24)Sinbad (Bwb) (MPU4) (set 25)Sinbad (Bwb) (MPU4) (set 3)Sinbad (Bwb) (MPU4) (set 4)Sinbad (Bwb) (MPU4) (set 5)Sinbad (Bwb) (MPU4) (set 6)Sinbad (Bwb) (MPU4) (set 7)Sinbad (Bwb) (MPU4) (set 8)Sinbad (Bwb) (MPU4) (set 9)Sinbad (Norway)Sinbad (Nova) (MPU4) (set 1)Sinbad (Nova) (MPU4) (set 2)Sinbad (Nova) (MPU4) (set 3)Sinbad (Nova) (MPU4) (set 4)Sinbad (Nova) (MPU4) (set 5)Sinbad (Nova) (MPU4) (set 6)Sinbad (Nova) (MPU4) (set 7)Sinbad 2000 (German) (Nova) (Scorpion 4)Sindbad Mystery Sinistar (prototype version)Sinistar (revision 2)Sinistar (revision 3)Sir Lancelot Sir Prize (PR2004, SIRV) (Mazooma) (Scorpion 4)Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 1)Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 2)Sir Winalot (Maygay) (EPOCH) (2.1, set 5)Sir Winalot (Maygay) (EPOCH) (2.6, set 1)Sir Winalot (Maygay) (EPOCH) (2.6, set 4)Sir Winalot (Maygay) (EPOCH) (3.3, set 2)Sir Winalot (Maygay) (EPOCH) (3.3, set 3)Sitcom Sitcom Timer Six Million Dollar Man Six Shooter (Vivid) (MPU5) (v1.1, set 1)Six Shooter (Vivid) (MPU5) (v1.1, set 2)Six Shooter (Vivid) (MPU5) (v2.0, set 1)Six Shooter (Vivid) (MPU5) (v2.0, set 2)Six Shooter (Vivid) (MPU5) (v2.0, set 3)Six Shooter (Vivid) (MPU5) (v2.0, set 4)Six Shooter (Vivid) (MPU5) (v2.0, set 5)Six Shooter (Vivid) (MPU5) (v2.0, set 6)Six Shooter (Vivid) (MPU5) (v2.0, set 7)Six Shooter (Vivid) (MPU5) (v2.1, set 1)Six Shooter (Vivid) (MPU5) (v2.1, set 2)Six Shooter (Vivid) (MPU5) (v2.1, set 3)Six Shooter (Vivid) (MPU5) (v2.1, set 4)Six Shooter (Vivid) (MPU5) (v2.1, set 5)Six Shooter (Vivid) (MPU5) (v2.1, set 6)Six Spinner (Maygay) (M1A/B)Sizzling (JPM) (SYSTEM5)Skat TVSkat TV (version TS3)Skateball Skater (DECO Cassette) (Japan)Skeet Shot Skelagon Ski Champ (Japan)Ski Jump Skill '98 (Talking ver.

mame os x updating game list-42mame os x updating game list-71mame os x updating game list-52