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Sext Adventure was a part of No Coins, a videogame collection curated by Christine Kim for Convergence: An International Summit on Art Technology at The Banff Centre.
Sext Adventure was selected to be a part of Indie Cade!
Over the years, games have used TELNET, internet forums, IRC, email and social networking websites as their media.
There are varied genres of online text-based roleplaying, including fantasy, drama, horror, anime, science fiction, and media-based fan role-play.
Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as bulletin boards, online forums, Chatrooms (such as like AOL, hangouts and Yahoo chat) and mailing lists to which their fellow players will post role-played responses without a real limit or timeframe.
Of late such blogging tools and sites as Live Journal have been utilized for this purpose.
Online text-based role playing games date to 1978, with the creation of MUD1, which began the MUD heritage that culminates in today's MMORPGs.
Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication.
Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on.At that time, video terminals were expensive and being experimented as "glass teletypes", text-based games were designed in universities for mainframes partly as an experiment on artificial intelligence, the majority of these games being either based on the 1974 role-playing game Dungeons and Dragons or inspired by J. This may partly explain why earlier computer games were developed instead under the episodic structure, but such computer games whose source code could be accessed by anyone could be modified, and as designers wrote larger game worlds, gaming sessions lengthened, and the need to resume where left off became inevitable.This started in 1977 with Don Woods' revision of the 1976 text-based adventure game Colossal Cave Adventure (later renamed to Adventure), which saw expanded gameplay and story and, notably, the ability to save.Many of these platforms implement Turing-complete programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like LPMud and Diku MUD are typically used to implement combat-focused games, while the Tiny MUD family of servers, sometimes referred to by the term MU*, are more usually used to create "social MUDs" devoted to role-playing and socializing, or non-game services such as educational MUDs.While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in the Diku MUD world, and both the first Internet talker (a type of purely social server) and the very popular talker software ew-too were based on LPMud code.